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  #1  
Old 13.04.2012, 16:11
Default Neutral 2 orb card, Destroy Power Node

While bringing up suggestions for one of my card ideas
http://forums.battleforge.com/forum/...ad.php?t=70305

I came up with a different, rather simpler card idea.

Destroy Power Node
2 orbs of any color
50 power
Charges 2
Spell (Not arcane)
Abilities
Vanquish
"Target unclaimed power node loses all remaining power resource. Cannot be used on power nodes with a power well built on them"

It's similar to the 3 orb variant that destroys power wells, except that this does not work if there is a well on the node, it simply destroys the node preventing it from being used.

The idea behind this card is to allow players to deny resources to the opponent, it can be used to simply wipe a node out of existance, to prevent players from capturing it, or it can be used immediately after a players power well is destroyed, to prevent them from rebuilding it.

This can be used both offensively and defensively, on the offense it can force players to spread out further in order to obtain more power wells, on the defensive it can lower the opponents ability to obtain more power wells than you, when you have too tough of a defense around your power wells.

Last edited by Zackreaver; 13.04.2012 at 16:14.
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  #2  
Old 14.04.2012, 19:19
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It will make PvP quite difficult, especially for the lower rank players, like grigori :3
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  #3  
Old 15.04.2012, 02:19
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So... destroy every power well just to TROLOLOLOL and see what happens when there is no power on the map? :P
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  #4  
Old 15.04.2012, 07:25
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Quote:
Originally Posted by Zizheng View Post
So... destroy every power *node* just to TROLOLOLOL and see what happens when there is no power on the map? :P
well why not, we got plenty of troll cards already, why not add this to the bunch. It would fit in with the destroy well and destroy orb cards.

Btw, fixed **
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  #5  
Old 15.04.2012, 08:08
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Quote:
Originally Posted by Zackreaver View Post
well why not, we got plenty of troll cards already, why not add this to the bunch. It would fit in with the destroy well and destroy orb cards.
Make is reuseable every 160 seconds and it is fine! xD
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  #6  
Old 17.04.2012, 01:31
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hmm, so you want stronger version of curse well?
is not curse well and curse orb trolling enough?
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  #7  
Old 17.04.2012, 20:56
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Quote:
Originally Posted by mexmer View Post
hmm, so you want stronger version of curse well?
is not curse well and curse orb trolling enough?
(no comment)
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  #8  
Old 17.04.2012, 21:11
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too unbalanced on most maps and expelialy under certain factions /unsign
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  #9  
Old 17.04.2012, 22:37
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Quote:
Originally Posted by asbjoern0 View Post
(no comment)
i would like to know the comment, because for 2 orb is too strong, it makes power node perma unusable, while curse well is only temporary. yes you need to destroy well built on top first, but that's not issue, main issue is, that it will drastically reduce useable power pool.

imagine, that with this, even if you defend your base, but loose well in process, you might loose any "future" from that well also.
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  #10  
Old 18.04.2012, 19:05
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Quote:
Originally Posted by mexmer View Post
i would like to know the comment, because for 2 orb is too strong, it makes power node perma unusable, while curse well is only temporary. yes you need to destroy well built on top first, but that's not issue, main issue is, that it will drastically reduce useable power pool.

imagine, that with this, even if you defend your base, but loose well in process, you might loose any "future" from that well also.
losing a well already means your losing out of 100 unvoided power, if your unable to return the favor to your opponent in some way, your already losing the match anyway. Sure normally you can just rebuild the well, but that's another 100 power that will never return to the void, while your opponent can just build another well on the map, and get more income than you were before, or they could just use the power they already have to tech up to the next orb.

Either way, destruction of a well or orb is a huge disadvantage to the victim, this card simply makes it harder to build a replacement, assuming a replacement would be the best possible option, remember losing that well already means your on the way to losing, the only way to make it better is to destroy one of your opponents wells, or if possible multiple wells.

The numbers such as cost and cooldown on this card would have to see some adjustment, but I feel that 2 orb is appropriate for it, 3 orb it would be way too late to be of any merit, at orb 3 you already have powerhouses that are going to be demolishing wells without effort, at that point someone is going to be the decisive winner.
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