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Old 13.07.2009, 16:59
Default Patch Notes 14-JUL-09

Hi guys,

as you know, last week's patch has been delayed and therefore it is scheduled to go live tomorrow around noon. Apart from the already announced patch notes, there's also some new information in here, so better take a closer look.


Let's start things of with the description of the new map Koshan:

The center of the Koshan region is heavily populated with monuments, allowing four Skylords to start out right next to each other. From then on, this 2v2 scenario offers a lot of choice how to proceed. Will you quickly attack your nearby opponent, raise the walls and defend while expanding or will you abandon your starting area altogether and disappear into the canyon maze in the outer reaches of the map to form a new, uncontested foothold there?


These are the Patch Notes:

General
  • Level 3 upgrades are now available for uncommon cards
  • Waypoints are available now:
    - SHIFT + Goto Command: Scout - Units will RUN to the waypoints and don't care if there are enemies nearby or if they are being attacked. They will stop if they reach the last waypoint.
    - CTRL + Goto Command: Crusade - Units will RUN to the waypoints and will attack nearby enemies. If they are alive after the fight, they will continue running to the next waypoint. They will stop if they reach the last waypoint.
    - ALT + Goto Command: Patrol - Units will WALK back and forth all waypoints and will attack nearby enemies. If they are still alive after the fight, they will continue walking back and forth the created waypoints.
    In all three cases up to 10 Waypoints can be created. The units will stop running / walking towards the next waypoint if they get another command.
  • 2vs2 PvP matchmaking now uses bracketing, matching teams of equal strength if available
Player versus Player
  • New 2vs2 PvP map: Koshan released
Player versus Environment
  • New one player PvE map: Oracle released
  • Siege of Hope - The Twilight Dragon attacks have been slightly adjusted in expert mode to allow more time to prepare.
  • Dwarven Riddle - In the Advanced difficulty setting, the bandit spawns build up more slowly and the Bandit Gunner squads have been removed from the smallest attack waves
  • Convoy - The Stonekin Warlord should now have his health managed properly, the expert mode should prove a little more challenging
  • Map: Soultree - Viridya's freeze spells should now trigger more reliably in expert mode
Cards
  • Balancing adjustment to watch list card Wildfire: the spell has now a minimum distance of 15m that it definitely has to cover. It now deals 18 damage to structures and 72 to units (up to 144) on Upgrade 2.
  • Bug fix: Mindweaver: Units that are temporarily mind controlled by Mindweaver can no longer be sacrificed or turned into a bomb.
  • Bug fix: Promo Razorleaf: The damage value given on the card was not consistent with standard Razorleaf's damage value and thus has now been adjusted to 300 (instead of 700) because the two of them should be identical on Upgrade 2. Only affects the visible value and has no impact on performance!
  • Bug fix: Deepcoil Worm - The damage value given on the card was too high. Actually, the unit only deals 3150 damage and not 3450 (on Upgrade 2). The value on the card has been adjusted for all upgrade levels. This only affects the displayed value and has no impact on performance!
  • Bug fix: Silverwind Lancers: The unit is not knockback resistant! Incorrect information about this in its card description has been removed. Only affects the text and has no impact on performance!
User Interface
  • Fixed world targeting spells (eruption, etc.) snapping to squads when hovering over an ingame healthbar. This avoids mistargeting of mentioned spells.
Bug Fixes
  • Fixed a bug that prevented the respawn of mind controlled PvE units

Date: 14th of July 2009



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