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#1
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This is the unofficial discussion thread for the Mortar Tower and Termite Hill cards. Please do only post your feedback on this specific cards in this thread, please do not post anything about other cards here. All posts post should be related to these cards. Especially the range of these cards should be discussed!
I think with recent release of new pvp cliffmaps the effectiveness of 50m range longe siege buildings has been too much impact on the current metagame, the advantage of these cards on this cliffmaps lead to recent abuses. Feel free to discuss.
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Das Rad dreht sich,... ... nur die Speiche kann es brechen. __________________________________________________ Morthai Saichor the Timeless One http://img4.imageshack.us/img4/5474/avatartimeless.png __________________________________________________ Last edited by Morthai; 23.07.2009 at 00:09. |
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#2
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Mortar Tower Watchlist: absolute AGREE!
Termite Hill: I think Termite Hill is fine, it can be countered very easy since it is T2 - Mortar Tower is T1 and can'tbe countered that easy, has the same range and costs NOTHING to fire - that is what makes Mortar Tower absolutely OP but Termite Hill not. |
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#3
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Quote:
...aslong as you play fire... none else can counter it
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quote of the month http://forums.battleforge.com/forum/...53&postcount=6 And now you have frostbite which is basically an instant death for any unit. |
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#4
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Quote:
I think it should be rather pure nature, because fire has alsready just waaaaaay too many counter building thingies and pure nature got only like... burrowers and spikeroot o,o
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Ingamename: Nadriel |
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#5
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I think I'm all "Mortared out" because it's been discussed so much recently, but I think Termite Hill is fine as it is - it's meant to offer an unconventional way to attack buildings and that's what it does.
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#6
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termite hill is still so op like mortar tower, cause it got nearly the same range, costs less, can be build up with construction huts and could be easily defended with glacier shell and kobold trick, if a cliff is added to the fun you cant counter it! and the damage output of termite hill is just insane on U3! its really nessesary to discuss the Termite Hill too!
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Das Rad dreht sich,... ... nur die Speiche kann es brechen. __________________________________________________ Morthai Saichor the Timeless One http://img4.imageshack.us/img4/5474/avatartimeless.png __________________________________________________ |
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#7
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Quote:
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#8
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Quote:
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Das Rad dreht sich,... ... nur die Speiche kann es brechen. __________________________________________________ Morthai Saichor the Timeless One http://img4.imageshack.us/img4/5474/avatartimeless.png __________________________________________________ |
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#9
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u just have to be quick.its all about strategy, dont ask them to nerf every card -_-.play fire urself then, its not that expensive, 200 for mortar?
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current PVP rank:17(archfiend) Highest PVP rank:17(archfiend)**need a breakthrough!!** Moderator International FanCommunity founded by lithaladin IGN:ultrakool Server:overlord |
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#10
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Quote:
what criteria do you think makes a card OP? does it need an "i win button" in order for you to realize that? or are you like phenomics pathetic devs that requires 8 weeks, 20 threads, mono faction ladder to get the idea that something might be out of balance? if you need a certain color, its already _seriously_ out of any kind of balance
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quote of the month http://forums.battleforge.com/forum/...53&postcount=6 And now you have frostbite which is basically an instant death for any unit. |
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