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  #1  
Old 07.08.2009, 17:11
Default Watch List thread - Parasite Swarm

This is the official discussion thread for the Parasite Swarm card. Please be aware that we will change this card soon as a bug is affecting it currently.
Further, you may post your feedback on this specific card in this thread, please DO NOT post anything about other cards here. All posts post must be related to the Parasite Swarm card. Off topic posts will be deleted.


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Join Date: 01.07.2009
  #2  
Old 07.08.2009, 17:24
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What bug?

Well, being able to MC t3 units with a t2 card which in addition grants you everything back into void is kinda... um... Well, let's say pre-nerf wildfire isn't even close :+D
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Join Date: 27.03.2009
  #3  
Old 07.08.2009, 17:27
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Lol, just like I said earler:

Quote:
Originally Posted by Khaztr View Post
Ah, I see what's happening here: the devs made this obviously OPed upgrade in order be able to say, "oops, we were going to put Mortar Tower on the next watchlist, but now we have to look at this card instead."
C'mon devs, how about you explain to us why you made this crazy upgrade? You obviously had something in mind for it. Maybe things change drastically in the new set? It's obviously out of place, now, so why open the watch list before the new set?
Join Date: 12.04.2009
  #4  
Old 07.08.2009, 17:39
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Apparently the bug is that the power limit no longer applies. So you could take over a Spitfire, Deepcoil, Juggy, etc.
Join Date: 07.06.2009
  #5  
Old 07.08.2009, 17:40
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Hm controlling a card that costs 100 for 150 power isnt OP imo...
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  #6  
Old 07.08.2009, 17:42
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Quote:
Originally Posted by Harlequin View Post
Hm controlling a card that costs 100 for 150 power isnt OP imo...
It can control 3 orb creatures to that's why we want a fix. You nature players already have cc against any decent attack at t2/t3.
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  #7  
Old 07.08.2009, 17:43
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Quote:
Originally Posted by Harlequin View Post
Hm controlling a card that costs 100 for 150 power isnt OP imo...
Take note that 90% the spent power goes to void, while the non-Nature player still has power bound on the controlled enemy unit until it dies.
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Join Date: 17.04.2009
  #8  
Old 07.08.2009, 17:44
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Quote:
Originally Posted by xSpawN View Post
It can control 3 orb creatures to that's why we want a fix. You nature players already have cc against any decent attack at t2/t3.
Yes, but this does nothing against multiple t3 units spread at various points. Keep in mind, CC isn't power efficient in the long run. You also need a unit to attack.
Join Date: 07.06.2009
  #9  
Old 07.08.2009, 17:46
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Quote:
Originally Posted by Elite 071 View Post
Take note that 90% the spent power goes to void, while the non-Nature player still has power bound on the controlled enemy unit until it dies.
Wait, my understanding was that both players had power returned to void immediately.
Join Date: 07.06.2009
  #10  
Old 07.08.2009, 17:50
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Controlling t3 units max 150 power is fine.

Re-Enable the power limit.
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