View Poll Results: Does Nomad need an adjustment?
Yes, definitely! The card is way too strong, please nerf it! 192 41.92%
Nope, I think the card works fine the way it is. No changes needed. 235 51.31%
Yes, the card is way too weak. Please make it stronger. 31 6.77%
Voters: 458. You may not vote on this poll

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  #1  
Old 25.09.2009, 16:07
Default Watch List - Nomad

This is the official discussion thread for the Nomad card. Please do only post your feedback on this specific card in this thread, please DO NOT post anything about other cards here. All posts post must be related to the Nomad card. Off topic posts will be deleted.

You may make use of the poll, however, we prefer statements in the thread that further explain your thinking.


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  #2  
Old 25.09.2009, 16:12
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It doesnt need a nerf, perhaps a change so it keeps it usability and not be too strong in PvP.
I like to idea of changing it back to L damage type most.

Edit: Voted middle option since top one says to nerf, while I dont want to nerf but change it slightly. -.-
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  #3  
Old 25.09.2009, 16:23
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Quote:
Originally Posted by Koshmar View Post
It doesnt need a nerf, perhaps a change so it keeps it usability and not be too strong in PvP.
I like to idea of changing it back to L damage type most.

Edit: Voted middle option since top one says to nerf, while I dont want to nerf but change it slightly. -.-
it needs a nerf 1 nomad rush can destroy anything early game.
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  #4  
Old 25.09.2009, 16:28
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Nomad just needs a plain old damage nerf. Having self-regenerating units able to deal so much damage to wells so early in the game is gamebreaking.

If you DO want that kind of damage output, look there's an infused version of the card that lets you deal an extra 50% damage!

Bottom line is for such a versatile T1 card, it needs to have more drawbacks than just low HP. Right now it's a swift, air-killing, self-regenerating, insane damage-dealing, killing machine!!!

Decks that lack direct damage at T1 (such as Frost) don't have a decent way to counter these guys.

25% damage nerf all the way (a little less than scavenger)!
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  #5  
Old 25.09.2009, 16:29
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Quote:
Originally Posted by Khaztr View Post
Nomad just needs a plain old damage nerf. Having self-regenerating units able to deal so much damage to wells so early in the game is gamebreaking.

If you DO want that kind of damage output, look there's an infused version of the card that lets you deal an extra 50% damage!

Bottom line is for such a versatile T1 card, it needs to have more drawbacks than just low HP. Right now it's a swift, air-killing, self-regenerating, insane damage-dealing, killing machine!!!

Decks that lack direct damage at T1 (such as Frost) don't have a decent way to counter these guys.

25% damage nerf all the way (a little less than scavenger)!
Youre forgetting an ability nerf from both the affinity's.
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  #6  
Old 25.09.2009, 16:29
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Quote:
Originally Posted by Koshmar View Post
Edit: Voted middle option since top one says to nerf, while I dont want to nerf but change it slightly. -.-
I believe changing it to L damage would be considered a nerf
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  #7  
Old 25.09.2009, 16:32
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Not to me in PvE. :P
In PvP Ive never Nomad rushed though I have used it often, I prefer Scavanger in many cases.
And its a tradeoff, my nomad would be better at killing warbirds, buffed skyfires, etc.
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  #8  
Old 25.09.2009, 16:32
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Nomads dominate Tome matches, even i defeat them easily with windweavers+Root, T1 is mostly fire because of this card and this is totaly boring!

In non-tome games i also have not much problems with shadow but i can see other colors have it problems. The unit bonus (both afinities) is very strong AND the units have swift which means the nomad player controls when they are in battle and when not.

So i vote for a slight nerf!
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  #9  
Old 25.09.2009, 16:37
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I think without Mine they are fine. So again it depends on the Mine-change.
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  #10  
Old 25.09.2009, 16:42
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As others have suggested, I don't think the problem is with Nomad, but with Mine.

Nerf mine slightly and change Nomad's damage specialty to Large, instead of Medium. You might even remove its trample effect.
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