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  #1  
Old 16.06.2010, 19:10
Default PvE <> PvP: Twilight VS Bandits

A fresh new idea, fighting with PvE units against the other player, like in PvE or PvPE (my Treasure Fleet adjustment) but no one uses cards! Only units who spawn from spawn camps can be used to win the fight!


- Minimap with camp positions

Features:
  • clear map design, Bandits and Twilight area
  • 4 spawn camps, every camp starts spawning units after a certain time and will continue then on a fixed time period (camps 1 & 2 working by now)
  • healing spot for every player
  • differences between the fractions but balanced (not tested^^)
Tasks:
  • Destroy your enemies camps to prevent them from getting more units!
  • Defend your own spawn camps, once they're lost you are out of support troops!
Changelog:
  • --- v.0.52 ---
  • camps 3 and 4 working (after 5, 8 and 10 minutes)
  • captureable neutral buildings which spawn Frost support units! [does'nt work yet]
  • added FoW
  • start with a Swift unit (first units spawn after 45sec)
    --- v.0.7 ---
  • tested & working
  • Camp1 to Camp 4 spawning balanced units (no XL yet)
  • added units spawn at start
  • decreased spawn rate of first camp for few seconds
  • captureable buildings finally work!
  • support units T1 & T2 spawning from captured buildings
  • Spectator mode (Player 2 & 4)
    --- v.0.71 ---
  • bug fixes
  • new start unit for Twilight (little bit weaker)
  • decoration of the twilight area
  • 100% mirrored positions of all buildings for better balance
    --- v.0.8 ---
  • improved balancing
  • less spawns
  • added gates to the middle which open after one of the nodes got captured
  • added middle stone which can be captured for additional support units (Fire)
  • added XL spawns after 15min from the start camp
    --- v.0.81 ---
  • Bugfix: endless Twilight Swarm Spawn

Sounds fun? I bet it is.

First version worked pretty well, now I uploaded v.0.5 with tiny better balancing (squads spawn slower) and much new content.
For capturing a neutral building you need to stay near to it for at least 10 up to max 21 seconds. Squads will spawn out of it every full minute, after 3 minutes additionally stronger units will spawn. [removed cause it crashed the whole spawn script]

Who wants to try?


Download Twilight vs Bandits v.0.81

Download Twilight vs Bandits v.0.8
You need to delete the old map before unpacking the new one, otherwise there might be some problems!

Download Twilight vs Bandits v.0.71

Download Twilight vs Bandits v.0.7
Attached Files
File Type: rar Twilight vs Bandits.rar‎ (2.45 MB, 48 views)
File Type: rar Twilight vs Bandits v0.52.rar‎ (2.45 MB, 37 views)
File Type: rar Twilight vs Bandits v.0.6.rar‎ (2.45 MB, 36 views)
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  #2  
Old 16.06.2010, 23:29
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now we seriously gonna need that in-game download feature....
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  #3  
Old 17.06.2010, 20:36
Default Version 0.7

Changelog:
  • tested & working
  • Camp1 to Camp 4 spawning balanced units (no XL yet)
  • added units spawn at start
  • decreased spawn rate of first camp for few seconds
  • captureable buildings finally work!
  • support units T1 & T2 spawning from captured buildings

To capture a building you need to stay 10 seconds in a 10m radius around it, while no opponent may be in that area.

Enjoy!
Attached Files
File Type: rar Twilight vs Bandits v.0.7.rar‎ (2.45 MB, 111 views)
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  #4  
Old 17.06.2010, 21:07
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w00t!This sounds awsome :D
DL-ed the map if anyone wants to play whisper me ingame!Want to try this out so bad xD
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  #5  
Old 17.06.2010, 22:32
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whoa! Sounds awesome!
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  #6  
Old 18.06.2010, 08:33
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gj, I think it will be very good and playable, later maybe ranked :P
This game is more and more like WC3 I think
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  #7  
Old 18.06.2010, 11:07
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Quote:
Originally Posted by perfion View Post
gj, I think it will be very good and playable, later maybe ranked :P
This game is more and more like WC3 I think
Ye somehow reminds me Of Risk.....
Just played a 1V1 And it was pretty fun,but Twilight later had better spawns imo......i can imagine 2v2....it would be CRAZY ^^
Take a look in the replay,and see how i suck monkey balls :D
Oh,and will XL's spawn after let's say 5 mins till the end of the match?Would be cool ^_^
Attached Files
File Type: pmv autosave.pmv‎ (27.4 KB, 7 views)
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Last edited by I Luv To Eat; 18.06.2010 at 11:09.
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  #8  
Old 18.06.2010, 13:08
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Nice idea, Kaldra! Btw maybe little logo upgrade?



or like this


Last edited by Y1ROK; 18.06.2010 at 13:36.
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  #9  
Old 18.06.2010, 15:44
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Played this map with Sneaky and Ant, and it was great fun. Keep up the good work !

PS: With the map details, please specify that P2,4 are spectators, initially i was not aware of that :D
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Pure Nature - [Hippie Powah] I Pure Fire - [Flameforge] I Pure Shadow - [FEARtheDARK] I Pure Frost - [StayFrosty] I Stonekin - [Minty IceScreams] I Bandit - [BANdit] I Lost Souls - [ColdNite] I Twilight - [Burning Bushes]
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  #10  
Old 18.06.2010, 19:47
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I'm working on it at the moment, uploaded a not final version of 0.8 - didn't test it yet and it needs further scripting but I need some player who is willing to test it with me until I can announce and give it out as working version 0.8.

The file will change while I'm working and testing it, so don't download it unless you want to try it with me, I'll announce when the version is ready for the public.

Edit: Ok guys I'm sorry, today I only can give you a version 0.71, which means known bugs are fixed, decoration at the Twilight area and a new (little bit weaker) start unit for Twilight. additionally the towers near main camps have been strenghened.

New Features, less spawns and better balance will follow tommorow.
Attached Files
File Type: rar Twilight vs Bandits v.0.71.rar‎ (2.46 MB, 147 views)
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